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End of “installation fees”?  The unit announces a change in billing policy

End of “installation fees”? The unit announces a change in billing policy

a Unity techniquesA major game development company announced last Sunday (17) that it is reviewing its shipping policies amid a wave of controversy and criticism from the developer community.

The review decision comes just days after the company sparked anger among developers with its initial “installation fee” proposal.

While the exact details of the new policies have not yet been officially published, Bloomberg reports that Unity is preparing to implement a new approach, which includes a flat 4% fee on developer profits.

Understand the new unity approach

Image: reproduction

According to information from Bloomberg, the new fees will only apply to customers whose game revenues developed using the Unity engine exceed the $1 million mark.

This represents a significant change from Unity’s previous proposal, which included retroactive fees based on the number of software installations. games.

Profit sharing will no longer be retroactive, and will only affect products from the moment the new policies take effect.

Retroactive shipping problem

One of the major controversies surrounding Unity’s initial policies was the intention to retroactively charge fees based on game installs.

This raised concerns among developers, who questioned how Unity would accurately record these installs and how it would avoid manipulating the numbers to the detriment of game creators.

Lack of clarity regarding how to distinguish Unity from purchased game installations and in-game ones Titles Distributing them in packages or through charity has also raised concerns.

Transparency and admitting mistakes

Mark Whitten, one of Unity’s CEOs, explained that the company is in the process of reviewing its policies and will still wait a few days before officially announcing the new plans.

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Unity is currently presenting these changes to partners and developers for feedback, working to align its messaging and avoid misunderstandings.

At a recent meeting, leadership was held lonliness He admitted that the previous announcement was a communications disaster, damaging the confidence of many partners and developers.

They stressed that the company is undergoing a major transformation in its business model and is committed to demonstrating its commitment, through concrete actions, to addressing the concerns of developers and partners.

A sector that is constantly evolving

This review of Unity’s billing policies comes at a time when the game development industry is experiencing significant changes.

Competition is fiercer than ever, with an increasing focus on mobile gaming, cross-platform gaming, and ever-evolving business models. Loneliness, one of the most important players This sector seeks to find a balance between its growth and the satisfaction of its developers.

The review of Unity’s billing policies is a direct response to developer criticism and concerns.

Move to a flat rate of 4% on corporate profits Developerswith a cap of $1 million in revenue, reflects the company’s attempt to address concerns about chargebacks and a lack of transparency.

Unity is now focused on rebuilding trust with developers and partners while addressing the ever-evolving requirements and challenges of the game development industry.