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Tiny Tina’s Wonderlands: 9 Crazy Loot Shooter Tips

“Tiny Tina’s Wonderlands” has more metaphysical layers than the Chris Nolan version of “Jumanji” and is set in a “D&D” game where some “Borderlands” characters play …
All the familiar elements are there, but they are given an imaginary twist and a push against the fourth wall, creating a surprisingly new and addictive joint-off shooter. But how do you escape from the plot involving game master Tiny Tina? How do you get fat loot in this Diablo shooter? This is revealed by these tips and tricks for “Tiny Tina’s Wonderlands”.

1. Emphasize the strength of your class

Each class has different benefits and you should take advantage of it.

If you’ve played “Borderlands” before, you already know how it works: you choose a class and focus your attribute points on the strengths of that class and what it alone can do. The alternative, of course, is to complete a framework so that you can play it safe and shoot things down while doing less damage than everyone else.

As you scroll through your character stats, you will see game suggestions on which attributes you should invest points in. Unless you want to go your second playthrough or beyond and create some weird hybrid class, these recommendations are worth following.

For example, the Sport Warden gets a mushroom pet. The mushroom pet is said to be very weak at first, but when you put everything in level effects, its venomous attack becomes very strong.

2. Focus enemies with level effects

After the first few hours of adjustment, the meetings in “Wonderlands” become a hectic, crowded affair. Many types of enemies will attack you, simultaneously dealing with range and melee damage and various level effects. And you only have one cross chair.

Get used to observing the hierarchy of enemies in front of you – first causing great damage like the Wvern Bombers, along with all the cast supporting their allies. Large enemies with high health but only melee attacks should be saved later, the cannon fodder around them. Goblin tinkers that use remote-controlled explosive devices moving towards you must completely target melee enemies.

3. Leave the weak enemy alive

Second Winds is now the “T&D” regular Death Saves. New name, same mechanic: If your health and shield are exhausted, you will suffer. With your mobility greatly reduced, you have less time to kill an enemy than to destroy yourself. You know, because you’re almost dead.

This is an impossible feat when you are dealing with a powerful enemy with full health and multiple shields, but a complete brainstorm against a minion with low health. So, when fighting with teams, you should look for a small weakness and turn it into your emergency recovery tool. Reduce his health to the point where you can kill him with one more shot in a pinch and then let him rotate around until the fight is over.

4. Engage in your class

Little Tina.

What does Tiny Tina plan to do with you?

Each class has a specific sequence of skills and actions that complement each other, sometimes allowing multiple skills to be stacked, eliminating cooldowns or, in general, causing more damage than you might think.

Brr Zerker’s ferocious charging capability is a prime example of this. If you get a murder while using them, you will be allowed to use them again immediately. This means you can reduce multiple enemies to less than a quarter of their health and then combine them together with terrible fees to easily take them all out. Brr Zerker already has the passive ability of Pure of the Ancients, which tackles extra frost damage while triggering an ability that allows you to stack all capabilities at once.

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And there are such combinations in every class. Before you spend all of your skill points, spend some time on the skill screen and look for possible integrations.

5. Weapon damage is often associated with skill damage

When using Sport Warden, one of the most interesting and most used skills you can use is “Barrage”, where you wipe an ether arrow and shoot seven arrows in a row to attack enemies. This is a great way to control crowds, but the damage early on is not so great.

However, investing a few points in weapon damage will increase your defensive damage to the same extent. This is a win-win situation. More powerful guns, more powerful arrows when the guns are exhausted or take a minute to reload.

6. Take Stop Bomber as Second Class

Around Level 13 you open the second class for your character. Selecting them will open up the skill tree of that class, however it will require a little more leveling to unlock its full potential just like your first class.

You have the freedom to choose the class you want, but if you get stuck, the pass bombers’ passive ability – a 30 percent increase in critical hit chances – is a great addition to almost any character.

7. Open the chest again at the top

Tiny Tina's Wonderlands Find.

The game throws countless enemies in front of your eyes that seem obscure to you from “D&D” & Co.

Over World Map is a weird addition that seeks to capture the physical space on the table where Tiny Tina’s amazing “D&D” game is played. This is one way to avoid creating a big open world, instead connect mission areas by directing your bubble-head character from point to point.

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Sometimes you may find breasts with small amounts of gold. Nothing important, but these breasts will fill up every time you exit and re-enter the world map. So it is possible to plunder the nearby chest, get into and out of a task and re-plunder the magically filled chest.

8. Find the lucky cubes for the best robbery

In recent years, gamers have collectively become a little blind to the many meaningless bits and pieces collected scattered around the game worlds. Lucky Dice may seem like another meaningless nugget to chase to get any trophy, but they are really important.

Every lucky cube you see in the mission area rarely increases the chance of being robbed in that area. Choosing one will show you how many there are in that zone – collect them all and get a better booty than the dirt you got if you did not worry.

9. Invest in inventory, not commodities

At Pridehof Forges you can find well-known inventory upgrades that give you more ammunition, more space in your bag and other useful additions. For example, these upgrades are permanent and you will not use them later in the game – for example, unlike a weapon, it’s usually a better idea to sell your hard earned gold for these upgrades.

Yes, the limited time sale of the vending machine is very nice and it is better than your current guns. But in two layers, if dropped by the enemy, then you will not even put in your bag to sell. This will happen in the next mission anyway.

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